1/ Metaplex October Round-up TLDR: • Genesis powered two presales, driving 18% of total protocol revenue, its highest share since inception • Protocol revenue reached $2.0M • $1.1M used to buy back 5.3M $MPLX (0.5% of total supply / 0.9% of outstanding supply)
@ledger_top 2/ Protocol revenue reached $2.0M, including: • $1.6M Token Metadata (78%) • $370K Genesis (18%) • $72K Core (4%)
3/ Genesis powered multiple launches across gaming, DeFi, and consumer apps: • @playsolana: selling over $2.6M (13.2K SOL) worth of their $PLAY token to more than 1,600 participants • @dmdotfun: selling $1.5M (8.1K SOL) worth of their $FUN token to over 1,500 participants
The $PLAY presale sold out within just a few minutes. Community: 984 backers in under 2 minutes General Access: 688 backers in under 5 minutes All powered flawlessly by the Genesis protocol, the most powerful protocol for Onchain Token Offerings.
5/ $1.1M of October protocol fees were used to buy back 5.3M $MPLX (0.5% of total supply / 0.9% of outstanding supply) for the DAO. Cumulative protocol revenue surpassed $45M.
1/ The October data is in, here are the highlights: • $2M in protocol revenue • $1.1M used to buyback 5.3M MPLX for the DAO (0.5% of the total supply) • Genesis accounted for 18% of total revenue, its highest share since inception
6/ Partnership Highlights: • @LBank_Exchange listed $MPLX • Genesis Partner Network expanded: @Titan_Exchange, @triton_one, @InsightXnetwork and @kinetic_xyz • Launched the official Metaplex Telegram Channel for major product, partner, and launch updates
7/ Community Highlights: • Sponsored @blockworksDAS London, where @meta_hess spoke on Internet Capital Markets • At @token2049 Singapore, @DegenMack moderated the gaming panel with @animocabrands, @TheSandboxGame, @AxieInfinity & @Immutable
8/Ecosystem Highlights: • @audius launched Artist Coins with Audius v1.0, unlocking artist-driven capital markets • @MagicEden introduced @Collector_Crypt-powered Packs, driving 35K+ rips and $5M+ in volume • @playsolana surpassed 10,000 handheld devices sold
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